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Meradi Agran

|Skills|Education|Experiences|Team Projects|

Resume: Welcome

Skills

Resume: CV

Software Proficiency

Unity

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Unreal Engine

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Autodesk Maya

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Autodesk Mudbox

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Audacity

Programming
&
Foreign Languages

C#

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C++

Lua

English

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French

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Additional Studies in Japanese

Education

Resume: CV

University of Southern California

Aug. 2017 - Expected May 2020
Masters of Fine Arts
Interactive Media&Game Design
Los Angeles, CA

Smith College

Sept. 2013 - May 2017
Bachelor of Arts
English Literature (Honors)
Northampton, MA

L'Université Paris Sorbonne (Paris IV)

Aug. 2015 - Dec. 2015
Smith College Program
Junior Year Abroad in Paris
Paris, France

Experiences

Resume: CV

iD Tech
Game Design Instructor
Summer 2019

Instructed students aged 9 to 17 in principles of game design, programming, and game engine use

  • Helped students complete digital projects during each five-day-only course

  • Introduced basics of programming languages like Lua and C++

  • Helped students understand the basics of engines like Unreal Engine and Roblox Studio

  • Created unique lesson plans on the fly according to student needs, progress, and interests

Tokyo University of the Arts Game Design Critic & USC Representative
November 2018

Invited by Andreas Kratky and Tokyo University of the Arts' government-funded Game Design MFA students

  • Attended vertical slice convention of Japanese first-year Game Design students

  • Critiqued students' work alongside their presentations

  • Gave lecture for Animation and Game Design graduate students at Tokyo University of the Arts' Animation School

Situation Lab
Research Aide to Jeff Watson
Jan. 2018 - May 2018

In-depth scholarly research pertaining to the history of play and communal storytelling

  • Organized own research findings on digital, physical, and tabletop games

  • Compiled detailed lists of information on interactive media and divination, ancient and modern

TEDxSoleburySchool Speaker

Learning 'Learning': Understanding & Accepting Learning Differences

May 2016

Presenter at first TEDxSoleburySchool speaking on different, personalized ways of teaching and learning

  • Accepted offer to speak at the private high school hosting the conference

  • Explained subject in conversational, precise language to audiences potentially unfamiliar with  such educational and emotional difficulties

USC
Game Innovation Lab
Research Assistant Intern
June 2016 - Aug. 2016

Narrative design intern aiding in research-based professional prototyping processes

  • Attended team meetings across a variety of projects

  • Developed paper prototypes and alphas for early-stage projects

  • Organized research findings for design team

Team Projects

Resume: CV

Langwhich Language

In-Progress

Lead Designer

Analog card game for 2 players about communication through invented languages

  • Created rapid prototypes for mechanics and social interactions

  • Designed cards and vocabulary for printing

  • Recruited, organized and ran playtest sessions

  • Organized research meetings with advisors and team members

Illuminare 

​Aug. 2018 - Dec. 2018

Narrative & Puzzle Designer

3D puzzle game about pilgrimage and navigating darkness with light

  • Outlined, designed, and implemented puzzles both on paper and in engine

  • Detailed story arc

  • Recorded, acquired, and mixed sound effects and ambient noise

tea.

Nov. 2017

Lead Narrative Designer

Interactive experience reflecting upon sibling bonds and shared memories

  • Wrote branching narrative screenplay, adapting mood and tone to player choices

  • Recruited and voice actor both in rehearsal and in recording

  • ​Edited actor’s audio footage using Audacity

Chrono Cards: American Revolution

June 2016 - Aug 2016

Researcher & Writer

Educational Revolutionary War-themed card game for middle school classrooms

  • Spearheaded research on diverse perspectives of the Revolution

  • ​Contributed to writing the pithy, fact-heavy card descriptions

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